In this video, a youtube user sonifies various sorting algorithms which are often used in computer programs.
This particular audibilization is just one of many ways to generate sound from running sorting algorithms. Here on every comparison of two numbers (elements) I play (mixing) sin waves with frequencies modulated by values of these numbers. There are [...]
Recently, this video of IBNIZ in action made its way around the electronic music blogosphere. IBNIZ is an extremely enigmatic art platform. It’s not necessarily easy, or pretty, or even broadly useful. IBNIZ is uniquely targeted at a small coterie of artists with specific aesthetic goals. I had the opportunity to [...]
Rendering video in Processing is easy. The MovieMaker class makes it incredibly easy to render Quicktime video files from a Processing sketch. Unfortunately, Processing doesn’t supply tools for rendering audio using the MovieMaker class. Hence, rendering the output from a multimedia program can really be a headache.
I’ve spent a lot of time working [...]
As demonstrated by the video, IBNIZ (Ideally Bare Numeric Impression giZmo) is a virtual machine and a programming language that generates video and audio from very short strings of code. Technically, it is a two-stack machine somewhat similar to Forth, but with the major execption that the stack is cyclical and also used at an [...]
First of all, I probably shouldn’t attribute this algorithm to Phil Burk. I imagine that many people have implemented a version of this algorithm. It’s a simple, almost fundamental musical algorithm, but he is the first person who brought it to my attention, so for the time being, I will call it Phil [...]
Over the past year, I’ve had the pleasure of discovering Oliver Bown’s wonderful sound art library, Beads. Beads is a library for creating and analyzing audio in Processing or Java, and it is head-and-shoulders above the other sound libraries that are available for Processing. From the ground up, Beads is made for musicians [...]
Ben Carey sends word of his latest project in Max. Apparently, he is building a Max patch that granulates an audio file based on GPS data and accelerometer data from an iPhone.
GPS data controlling the mix between stereo outputs of a 4 buffer polyphonic sampler;
Sampled iphone accelerometer data controlling movement through the four sound [...]