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Category: Synthesis

Mapping Study 3 by Stephen Callear

The third in a series of case studies exploring parameter mapping techniques between granular synthesis and particle systems. The primary aim of the video was to establish the success of opaque mappings between particle and granular synthesis systems. Particle behaviour was controlled using the same input data as the previous studies. The resultant visual parameters were then sent to a custom granular synthesiser built in Max/MSP. [1]



Space Movement Sound by Dave Payling

A short work in two sections exploring the contrasts between colour and movement in both animation and music. Working with the idea that colour relates to space and textural timbral soundscapes in part 1. Part 2 goes on to show movement being more suggestive of dynamics, transitions and spatial position in music. These ideas are somewhat exaggerated in the two parts to emphasise this difference resulting in a quite intense video experience. Although being academically motivated Dave’s background in electronic dance oriented compositions exerts a strong influence on the aesthetics of this piece. [1]



Brainstorming by Sameh Al Tawil

I’ve created my own system based on WII remotes, Max Msp, Osculator and FM8 in order to translate my drawings into Sound, every line or shape has its own frequency, I believe that, the power of thinking contains a lot of visuals, music, motion and much more in it,
on this performance I’ve been trying to perform a brainstorming session
by writing, drawing, painting on a whiteboard and play music at the same time using a marker(attached to a Wii remote ) [1]



Abstracta 2010-04 by Ricardo Teruel

I like this piece because the artist creates an immersive and engaging aesthetic with only the simplest of free software tools. Also, I haven’t posted many Pure Data projects recently.

abstract 2010-04 (confetti. paper sheets, dots & tiles)

Original videoart by venezuelan musician and artist Ricardo Teruel. The music was created with the freeware programs Pure Data, Wavosaur and Audacity. The graphics was designed with the freeware programs Winamp (with the AVS visualization plugin), CamStudio, Virtualdub, The Gimp and zs4. [1]



Cloth-based Computer Music

This is such a bizarre, unique little project that I had to post it. The sound in the video is really quiet, so turn your speakers up.

Each point on the clothe is responsible for one sine wave instrument. It’s position and movement cause the pitch of that particular instrument to change. The counter at the bottom is how many xmlHttpRequests have been sent. The cloth demo was stolen from http://js1k.com/demo/434 and http://www.andrew-hoyer.com/experiments/cloth Source code: http://github.com/abramhindle/mongrel2-musical-relay. [1]



Lissajous Figures 2

This video starts with two sine waves an octave apart (the sideways figure 8). Harmonics are added above the octave and phases resulting in symmetric figures are shown. First the patterns are shown using sine waves (curved edges) and then the same patterns are shown with triangle waves (straight edges). After 6 individual harmonics are shown all 6 the harmonics are added at the same time. This is then repeated with triangle waves. [1]



It’s a shame that the author of this video failed to include any attribution for this work.