Saw this nice little tutorial on Reddit. It shows you how to synthesize drums using an analog synth. The same rules basically apply to an analog simulation as well, so many people may find this useful.
I recently wrote some chiptunes for a game based on a TV license. I usually use Drumatic for most of my synthesized drums, but for this project I couldn’t get some of the snares quite right. So I used some of the Togu Audio Line analog simulations to create some retro drum hits. The basic recipes for those hits is shown here.
The Moog Foundation just released a nice set of posters that cover the basics of synthesis.
This is great, and I applaud any new learning materials relating to technology and electronic music. But there is definitely a clash between the way I talk and think about synthesis, as someone who learned on digital systems, and the way people who learned on analog systems talk about synthesis. Certain concepts and terms from one don’t really have a place in the other. I wish people worked more toward a middle ground sometimes.
In this video, a youtube user sonifies various sorting algorithms which are often used in computer programs.
This particular audibilization is just one of many ways to generate sound from running sorting algorithms. Here on every comparison of two numbers (elements) I play (mixing) sin waves with frequencies modulated by values of these numbers. There are quite a few parameters that may drastically change resulting sound – I just chose parameteres that imo felt best.